Character Profile: Wild Sasi

Character Profile: Wild Sasi

Race: Vampire (Transformed)

  • A cursed immortal who sustains himself on the lifeforce of the living, Wild Sasi is a primal, enigmatic figure whose grotesque yet captivating appearance speaks of his tortured existence. He was once a noble warrior but fell victim to a viral mutation during an apocalyptic outbreak. Now, he walks the line between beast and man.

Appearance:

  • Build: Lean yet muscular, with unnervingly sharp angles to his frame, as though his body is halfway feral.
  • Skin: Pale with subtle, cracked, glowing veins pulsating faintly with crimson light.
  • Eyes: Piercing yellow irises with an ever-present glow, surrounded by dark, sunken sockets.
  • Hair: Long, unkempt black hair with streaks of silvery white, giving him a ghostly yet feral air.
  • Attire: A tattered, high-collared cloak lined with metallic plates reminiscent of old world tech. His chest is bare, revealing scars and vampiric glyphs glowing faintly during combat. He wears clawed gauntlets and rugged, plated boots, further emphasizing his mix of elegance and primal fury.

Unique Weapon Style: The Eviscerator Gauntlet

  • Type: Hybrid Melee Weapon
  • A custom-built pair of gauntlets made of jagged, bone-like metal with integrated mechanisms scavenged from pre-apocalyptic machinery. Each gauntlet features retractable claws infused with bio-plasmatic energy, capable of extending into elongated talons for mid-range combat.
  • Special Ability:
    • “Hemophage Blade” – Wild Sasi channels lifeforce from his enemies, extending the gauntlet’s claws into massive, sickle-like plasma blades for a devastating charged attack. The energy dissipates into a crimson mist post-attack, temporarily regenerating Sasi’s wounds.
    • “Sanguine Reverb” – The gauntlets emit a sonic burst after absorbing enough lifeforce, stunning nearby enemies and granting Sasi heightened agility for a brief period.
  • Design Details: The gauntlets appear alive, pulsing faintly with an eerie glow that intensifies as they absorb energy. They are engraved with cryptic symbols of vampiric lore and pre-apocalyptic technology, perfectly blending fantasy and dystopia.

Backstory:

Once a protector of Eos, Wild Sasi fought valiantly to safeguard the realm. However, during an expedition to an abandoned research facility, Sasi was exposed to a bioweapon engineered to fuse magic and mutation. The infection twisted his body into its current vampiric form. The people he swore to protect now see him as a monster, forcing him into exile.

For centuries, he roamed the wastelands of Eos, scavenging old world technology to survive while battling his inner bloodlust. His gauntlets were crafted from remnants of magitek armor, fused with vampiric glyphs to harness the lifeforce of his foes. Though his transformation brought him immense power, it also left him plagued by a deep hunger and fragmented memories of his past life.


Abilities:

  1. Crimson Hunger: Wild Sasi can drain lifeforce from enemies through melee attacks, regenerating his health and boosting his attack power temporarily.
  2. Nightshade Surge: Turns into a mist-like form, allowing him to evade attacks or close gaps with blinding speed.
  3. Howl of Oblivion: Releases a piercing scream infused with vampiric energy, causing massive area-of-effect damage while weakening foes.
  4. Shadowstep: Teleports to a target within a limited range, striking with a flurry of claw attacks upon arrival.
  5. Bloodmoon Ascension (Ultimate): Under the light of a crimson moon, Sasi enters a berserk state, gaining massive power and relentless speed at the cost of gradually draining his health.

Personality:

  • Alignment: Chaotic Neutral
  • Traits: Wild Sasi is a brooding yet fiercely independent figure. He despises his monstrous side but leans into it when necessary to survive. Beneath the primal exterior lies a deeply conflicted soul, seeking redemption but hesitant to trust others.
  • Quirks:
    • Feeds only when absolutely necessary, hating himself for his dependency.
    • Often speaks to himself or to “voices” he claims reside in his gauntlets.